Welcome back! I hope you’re enjoying quarantine. I know for me, not being able to get out climb has definitely had an impact on my mental health. Oh, and my waistline. That being said, I’ve had more time to get into the code, which is a piece of my own little paradise. As I mentionedContinue reading “Don’t try this at work – Vector Pt. 1”
Category Archives: C++
The one where we reverse engineered Microsoft’s C++ Unit Test Framework (Part 3) – Exceptions
Again, if you haven’t already done so I suggest reading through Part 1 and Part 2 of the series. I’ll do a quick TL; DR; recap, but it may not do it justice. What feels like ages ago, I started on a journey to implement a clone of Microsoft’s C++ Unit Test Framework Test Adapter,Continue reading “The one where we reverse engineered Microsoft’s C++ Unit Test Framework (Part 3) – Exceptions”
The one where we reverse engineered Microsoft’s C++ Unit Test Framework (Part 2)
If you haven’t already read Part 1, of this series, then I suggest giving it a skim. If not, I’ll give a quick TL;DR; A few years ago, I was frustrated with some of the idiosyncrasies of Microsoft’s C++ Unit Test Framework. I set out on a mission to develop a custom test adapter, toContinue reading “The one where we reverse engineered Microsoft’s C++ Unit Test Framework (Part 2)”
The one where we reverse engineered Microsoft’s C++ Unit Test Framework (Part 1)
Ever wondered about how the Microsoft C++ Unit Test Framework really works?
Template<T> vs. Generic<T>
The other day I was discussing the differences between C++ templates and C# generics. In my opinion, C++ templates reigns supreme. Not because I’m one of those guys with a “My compiler compiles your compiler.” shirt. But because in general abstractions in C++ tend to ‘cost’ lest than the same abstractions in C#. For instance,Continue reading “Template<T> vs. Generic<T>”